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random scenario meme
denny's meme
picture prompt meme
texts from last night
general aus welcome!!
post game or previous game cr welcome! (previous games: recolle, spellbind, el nysa)
general game planning stuff
general idea
keywords from rp polls
potential game mechanics
potential horror elements
scheduling
ooc contact
other things
a short term horror game set in or around a forest that is cursed and torments anyone who wanders into it. NPC(s) will include a guide who players can work with or against and experience ic consequences for their decisions. the ultimate goal of the game is to leave the forest, though how this can be achieved is up to player actions. it would be small, and invite only (invites are only extended to friends of the mods)
keywords from rp polls
horror, fairy tale, alternate universe, memregains, fantasy, world building
potential game mechanics
ROLES: characters are assigned a "role" in game upon acceptance into the game. each role aligns to a fairy tale (i.e. cinderella, snow white, little briar-rose, rapunzel, etc) and each role gives characters one perk (i.e. cinderella communicates to the monsters in the forest). canon powers are negotiable.
WORLD BUILDING: each character will come in with a "building" or "area" created from their memories at some point during the game; players can select this area as they decide and design it however they wish. alternatively they can create a building with multiple canon influences (i.e. homura akemi's building is a library that upon entrance seems like a place of worship with hospital influences, etc). these are "dungeons" and can be traversed to help characters confront traumas through out their lives. ALTERNATIVELY: these dungeons only come through when characters turn into a monster based on their role, and in order to "save" a character, they must be defeated in their dungeon. this can be accomplished in a number of ways, but these would be run by the players themselves.
ALTERNATE UNIVERSE/MEMREGAINS: characters are unveiling aspects of their canon lives and remembering who they really are. upon acceptance, they believe they lived a different life. the goal is to remember their canon lives with this mechanic.
MOD RUN PUZZLES: i'm willing to run puzzle solving sessions in which characters must icly solve puzzles, or potentially die if they fail to solve them in a set amount of time. i have experience with modding murdergame trials and threads in this vein, so i'm pretty willing to do this if players are interested in it.
potential horror elements
PSYCHOLOGICAL: characters' perceptions of themselves are challenged constantly, the setting is unpredictable and changes on a whim, potentially acting as a character in it's own right. potential personalized psychological effects, if players are interested in it (i.e. your character can no longer see their reflection, your character feels as if they are ill despite no physical ailments, your character begins to feel as if their blood is hardening beneath their skin)
BODY: if characters can turn into monsters based on their role, their transformation is completely up to the player. how this transformation is played and what it looks like is up to the player, as long as it ties into their character's role.
OTHER GENRES OF HORROR: religious, scifi, fantasy, urban horror are on the table, though i'm not sure how i could implement them, so any thoughts if you'd like to see them are encouraged.
scheduling
-- MURDERGAME STYLE: weekdays (monday through friday) are dedicated to exploration and plotting. weekends are dedicated to things like puzzles, dungeons, deaths, etc.
- pros: dedicated schedule means that everyone gets together at the same time to get things done so plot is constantly moving.
- cons: dedicated schedule means that if you miss out, you miss out.
-- AS IT COMES STYLE: nothing is set in stone and proceeds organically.
- pros: players have more time to build up character arcs, allows for wiggle room with scheduling.
- cons: unpredictable endgame, potentially could lead to weeks where nothing happens.
ooc contact
--PLURK PRIMARILY: all players are encouraged to keep game discussion to weekly mod plurks (things like discussing puzzles, solving them together, discussing threads to get things done, linking toplevels, etc). announcements will happen in plurk.
- pros: a space for everyone to talk and meet easily, as a plurk is open to everyone.
- cons: i don't think everyone has plurk?
-- TWITTER PRIMARILY: a mod account will announce when things happen, players link their top levels and discussions on their own twitter accounts probably.
- pros: mod account tracking is easier on twitter, i don't think we all need to make new accounts on a new platform
- cons: ooc contact is trickier and requires everyone add each other, no dedicated area
-- DISCORD PRIMARILY: a server is created by mods where announcements will be placed, players can chat whenever they want, same as above??
- pros: everything is in one space, players can link everything, announcements can go in a dedicated room on the server, etc
- cons: it's discord.
-- COMBINATION
- any combination of the above, potentially twitter and discord?? i dont know. give me your thoughts.
other things
- character age limit? no one under a certain age? i don't know. if you have something you're concerned about or a mechanic you want to see, then tell me and we'll talk about it
https://www.youtube.com/watch?v=ARuNqq7SMFQ
(no subject)
[ If you pray enough - if you wish enough - the Gods will answer. She had been taught this from the beginning by her beloved Mother. She had believed in it even when that same Mother had thrown her onto the streets, no longer able to take care of her for free. And Morgana had tried to work, for sure, but her... extremities were always a problem; there were women like her, perhaps, but Morgana hadn't simply been picked up by the Healing Church. She doled her blood out for free, slicing open her arms, her fingers... for some time now, that had been how she conducted her life. Giving away her blood for free. And why not? In the end, being born with such a gift and harvesting it for yourself - that would be truly sacrilegious to the girl. Morgana was devout, and she believed in the healing and Gods and she believed in the idea that she was brought here to heal with the upper echelons. She was special, yes, that was simply how it was. Something like a Saint, akin to those very Gods they worshiped... that's what her mother had taught her.
It was only when she refused to indulge her mother's greed that things had gone south. She had yet to mourn for the woman. Wandering into this cursed land, she had been swept up into the politics of it all when the healing church decided that to let one Blood Saint wander would be one too many.
And now, among the rows and rows of books, among great scholars and those with immeasurable power within the town, she finds herself curious. ]
Tell me, my dear. What do you think of money?
[ A question that seems so inconsequential. Conversation for the sake conversation. Even so, Morgana holds her posture tight, closed off. Impenetrable. Perhaps there is more to this question than necessary, but -- but.
Curiosity killed the cat, in any case. She asks this with a voice like honey, betraying the idea of an innocent girl. Sixteen and no older but yet no younger, one can't help but think that Morgana could ask this question of anyone. (Or maybe no one at all - for all it's vagueness, though, it is perhaps easy to tell that she is curious about the greed this other girl might have witnessed in her life time.) ]
It was only when she refused to indulge her mother's greed that things had gone south. She had yet to mourn for the woman. Wandering into this cursed land, she had been swept up into the politics of it all when the healing church decided that to let one Blood Saint wander would be one too many.
And now, among the rows and rows of books, among great scholars and those with immeasurable power within the town, she finds herself curious. ]
Tell me, my dear. What do you think of money?
[ A question that seems so inconsequential. Conversation for the sake conversation. Even so, Morgana holds her posture tight, closed off. Impenetrable. Perhaps there is more to this question than necessary, but -- but.
Curiosity killed the cat, in any case. She asks this with a voice like honey, betraying the idea of an innocent girl. Sixteen and no older but yet no younger, one can't help but think that Morgana could ask this question of anyone. (Or maybe no one at all - for all it's vagueness, though, it is perhaps easy to tell that she is curious about the greed this other girl might have witnessed in her life time.) ]
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muselist
the white haired girl the house in fata morgana ➜ saintship |
morgana the house in fata morgana ➜ witchship |
||
lara croft tomb raider (survivor timeline) ➜ archaeologies |
alice liddel american mcgee's alice ➜ hysteriamode |
||
chloe price life is strange (season one) ➜ anarchial |
xena xena: warrior princess ➜ exagora | ||
sebastian michaelis black butler ➜ buttles |
monika doki doki literature club ➜ chr | ||
jade harley homestuck ➜ witchhooded |
mae borowski night in the woods ➜ witchdaggah | ||
yuki kuran/cross vampire knight ➜ artemidean |
frisk undertale ➜ impavidness | ||
beatrice umineko no naku koro ni ➜ leggendario |
hajime ichinose gatchaman crowds ➜ g101 |
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